品牌介紹
CyberGlove系統(tǒng)公司(英文縮寫(xiě)CGS)是數(shù)據(jù)手套技術(shù)領(lǐng)域的國(guó)際頂級(jí)企業(yè),提供最先進(jìn)的手部3D運(yùn)動(dòng)捕捉解決方案,。公司產(chǎn)品包括四套不同的數(shù)據(jù)手套解決方案及其VirtualHand軟件開(kāi)發(fā)工具包,,能夠捕捉到手指,手部及手臂的細(xì)膩動(dòng)作,,從而實(shí)現(xiàn)用戶在虛擬現(xiàn)實(shí)環(huán)境中與數(shù)字物體的互動(dòng),。?
CGS公司技術(shù)可幫助用戶更加快速地在虛擬現(xiàn)實(shí)環(huán)境中進(jìn)行產(chǎn)品原型制作和動(dòng)畫(huà)制作,節(jié)省了大量的金錢(qián)和時(shí)間,。此外,,CyberGlove解決方案是唯一一款具備運(yùn)動(dòng)知覺(jué)作用力和震動(dòng)觸覺(jué)反饋的數(shù)據(jù)手套解決方案,其力反饋技術(shù)可模擬出逼真的重力和觸摸作用力等物理作用力,,廣泛適用于工業(yè)工程,、軍事、學(xué)術(shù)研究等不同領(lǐng)域,。公司客戶包括“財(cái)富”全球500強(qiáng)企業(yè),、政府機(jī)構(gòu)和大學(xué),遍及美洲,、歐洲,、亞洲、中東及南美洲等多個(gè)地區(qū),。?
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自1990年問(wèn)世至今,,CyberGlove系列產(chǎn)品始終走在世界前列,是質(zhì)量最為可靠,、應(yīng)用最為廣泛,,服務(wù)最為周到的數(shù)據(jù)手套解決方案。2009年,,CyberGlove的業(yè)務(wù)脫離開(kāi)以前的總公司Immersion Corporation,,正式獨(dú)立經(jīng)營(yíng)。?
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在CyberGlove系列產(chǎn)品中,,基礎(chǔ)款型是CyberGlove?無(wú)線數(shù)據(jù)手套,,可準(zhǔn)確捕捉用戶手指和手部的運(yùn)動(dòng),并可通過(guò)軟件將捕捉的動(dòng)作繪制在計(jì)算機(jī)屏幕上,,允許用戶“進(jìn)入”屏幕內(nèi)的虛擬世界實(shí)現(xiàn)對(duì)數(shù)字物體的操控,,效果十分逼真。CyberForce?是最先進(jìn)的產(chǎn)品,,它實(shí)現(xiàn)了整個(gè)手臂的力反饋效果,,讓用戶能夠體驗(yàn)到對(duì)虛擬物體完整的操縱感,。CyberGlove?系列產(chǎn)品包括:
四款數(shù)據(jù)手套?
CyberGlove?(無(wú)線及有線的含18個(gè)或22個(gè)傳感器的數(shù)據(jù)手套)?
CyberTouch?(提供振動(dòng)觸覺(jué)反饋的數(shù)據(jù)手套)?
CyberGrasp?(提供全手力反饋數(shù)據(jù)手套)?
CyberForce?(提供全手及整臂的力反饋數(shù)據(jù)手套)?
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三款軟件解決方案?
VirtualHand軟件開(kāi)發(fā)工具包(SDK)?
VirtualHand for Motion Builder?
VirtualHand V5(CATIA)?
CyberGlove?仍然是唯一一款同時(shí)提供運(yùn)動(dòng)知覺(jué)作用力和震動(dòng)觸覺(jué)反饋數(shù)據(jù)手套的解決方案。另外,,在2008年,,公司還發(fā)布了多項(xiàng)VirtualHand軟件更新程序,其中包括動(dòng)作捕捉同步軟件,,以及針對(duì)AutoDesk MotionBuilder研發(fā)的插件,。
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CyberGlove Systems is the worldwide leader in data glove technology and offers the most sophisticated hand-centric 3D motion capture solutions in the marketplace. CyberGlove Systems' products include four different data glove solutions and its VirtualHand Software Development Kit (SDK). Its products allow users to capture detailed finger, hand, and arm movement in virtual reality, allowing users to interact with digital objects in virtual reality.?
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CGS technology benefits customers by allowing them to more quickly prototype and animate in virtual reality thereby saving them both time and money. Furthermore, CGS is the only data glove solution offering both kinesthetic force and vibrotactile feedback. This haptic technology benefits customers by simulating realistic physical forces such as gravity and touch for industrial engineering, military, and academic research applications. CGS customers include Fortune 500/Global 500 corporations, government agencies, and universities in the U.S., Europe, Asia, Middle East, and South America.?
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Established in 1990, the CyberGlove Systems family of products remains the most trusted and widely used data glove solution today with the very best customer support. In 2009, the CyberGlove business was divested by its former parent company, Immersion Corporation.?
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The base CyberGlove? system is a wireless data glove that accurately captures the movement of a user's fingers and hand, and, in conjunction with the software, maps the movement to a graphical hand on the computer screen, allowing users to “reach in and manipulate“ digital objects as if they were physical objects. The most sophisticated product, the CyberForce?, adds whole-arm force feedback allowing users to experience the complete sensation of object manipulation in virtual reality. The CyberGlove? product family includes:?
4 Data Gloves:?
CyberGlove? (wireless or wired 18- or 22-sensor data glove)?
CyberTouch? (data glove with vibro-tactile feedback)?
CyberGrasp? (data glove with whole-hand haptic feedback)?
CyberForce? (data glove with whole-arm and whole-hand haptic feedback)?
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3 Software Solutions:?
VirtualHand Software Development Kit (SDK)?
VirtualHand for Motion Builder?
VirtualHand V5 (CATIA)?
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The CyberGlove? remains the only data glove solution offering both kinesthetic force and vibro-tactile feedback. Furthermore, in 2008, the company released several VirtualHand software upgrades including its synchronization software for motion capture studios and plug-in for AutoDesk's MotionBuilder.?
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